2.f The Styles

Martial

Martial styles are usually held by Problem Solvers that focus on combat first. They have little magic, and some skills.

When you first build a martial, you increase you Body, Blood and Heart attributes.

Typical Martial:

Warrior

Ranger

Paladin

Warlord

Warlock

Caster

Caster styles are your typical magic users. Not using armor, so that they can be free to cast spells as required. Their combat prowess is usually lacking, and they have some skills.

When you first build a caster, you increase your Mind, Blood, and Bone attributes.

Typical Caster:

Sorcerer

Druid

Priest

Occultist

Wizard

Generalist

Generalists are your typical jack of all trades. They focus on skills and skill specializations, and split their focus on martial and caster roles.

When you first build a generalist you increase your Soul, Heart and Bone attributes.

Typical Generalists:

Factotum

Shaman

Monk

Esper

Ninja

There are at least 5 sources in which a Problem Solver gets to draw their power from: The elements, nature itself, divinity, psychically, and from an arcane source.

In Anarchy Realms, everyone has magic in them, but not everyone can draw that magic out the same way. The amount of mana they have access to, to even their personality affects not only their potential but what they would focus their potential on.

As players level up they get to choose from Source skills, which have Martial and Caster skills for each source, and General Skills, which focuses on skills based on your different Attributes, like Mind, Body, Soul, Bone, Blood and Heart.